🛠️ Developer Tools

Unity's MonoBehaviour Secret: Instantiation Without 'new'

New Unity devs scratch their heads: scripts run sans 'new MyScript()'. It's engine wizardry—or a clever lock-in trap?

Unity editor scene with MonoBehaviour script attached to GameObject

⚡ Key Takeaways

  • Unity's serialization auto-instantiates MonoBehaviours, skipping manual 'new()'. 𝕏
  • Tight GameObject coupling simplifies dev but risks leaks and order bugs. 𝕏
  • Unique edge: Echoes Flash's lock-in; DOTS may free it soon. 𝕏
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Originally reported by Dev.to

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