How One Developer Solved the Particle System Problem That Kills Web Performance
Building a cinematic portfolio in Flutter Web meant solving one brutal problem: checking distances between 100+ particles without tanking the framerate. The solution isn't new, but how it's implemented here—and why it matters for web developers—reveals something important about optimization thinking.
⚡ Key Takeaways
- Spatial grids reduce particle neighbor-checking from O(n²) to O(n), transforming 100+ particles from choppy to smooth 𝕏
- Real-time web graphics require thoughtful isolation (RepaintBoundary, tab-aware lifecycle) that most developers overlook 𝕏
- A portfolio built with production-grade architecture—Clean Architecture, 185 tests, data-driven design—signals different engineering habits than template-based alternatives 𝕏
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Originally reported by Dev.to